![]() Under 'Categories' on the left, click 'Import-Export'.Find the downloaded zip file and select it (Double click).smd plugin for Blender on Valve's website. Download Blender from the official website.Ĭ. if you plan to use Legacy RP or High Definition Render pipeline, you will need to change the shaders later on.Ī. Download Unity Engine from the official website.ĭ (Only for Direct): The project needs to be Universal Render Pipeline, as the default shaders are made in Shader Graph. If you want to use 3DS2Unity's materials, check you have URP installed from package manager and the render pipeline asset already set in Edit > Project Settings.Ī. Copy it to your Unity Project (as always, inside Assets/ like any other asset.Ĭ. Clone/Download the repository from Github. If you go to the tutorial I mentioned, there's a link for it.Ī. Get Ohana or Spica from the original thread or from github. Inside are all the,bin files listed below, with 5 digit numbers as their name. A new folder will be created called "4_g". Open a separate window of your extracted game folder, then go into "ExtractedRomFS\a\0\9. This allows you to edit encounters, trainers, game text and a lot more!ĭ. This is optional, but if you want to do more than just texture edits, go to "File/Open." and select the folder your extracted game is in. Turn off your 3DS and insert your SD card into your computer.Ĭ. Once you are done, move the extracted files to a separate folder.Ī. The thread on this software has its own guide, so I suggest following it here. cia file will be outputted to the /gm9/out/folder on your SD cardĪ. tmd file to select it, then select “TMD file options…”, then select “Build CIA (standard)” Hold (R) and press (A) at the same time to open the drive optionsį. cia file will be outputted to the /gm9/out/ folder on your SD cardĬ. trim.3ds to select it, then select “NCSD image options…”, then select “Build CIA from file”ĭ. Launch GodMode9 by holding (Start) during bootĬ. ![]()
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